The System.Exit title screen, its logo over a monochrome battle log, with Start, Settings, Credits and Quit

System.Exit

Gameplay Developer ยท Fall 2017

System.Exit was my first game with VGDev, Georgia Tech's game development club. I had the fortune to work under a patient lead who helped me learn skills that are necessary to work on larger projects, such as developing with an established code base. My work on System.Exit focused on development; I designed and implemented mechanics, items, enemies, and battles.